In this title, Wayne Hollingsworth demonstrates effective techniques for the creation of dynamic cumulus and stratus clouds with Maya fluids. The workflow begins by discussing and executing different types of particle emission for the cloud shapes. This includes the nDynamic particle system, caching, and how to utilize the Trax editor to take advantage of re-timing and offsetting for the cloud simulation sequences. Wayne's methodology provides precise control over the shape of the clouds while offering a flexible workflow for various applications.

The Gnomon Workshop
The Gnomon Workshop, the industry leader in professional training for artists in the entertainment industry.
follow me :
Related News
Animal Anatomy: Modeling a Fossa
Nov 07, 2023
Creating Stopmotion Felt in Substance 3D Designer
Nov 03, 2023
Dynamic Effects Animation for Games
Nov 01, 2023