Log inBy CategoryBy Instructor
Browse

Introduction to World Machine

with Dax Pandhi

Description

In this lecture, Dax Pandhi introduces the fundamentals of procedural terrain generation using World Machine. Dax delves into the essential building blocks of digital terrains and demystifies the seeming complexity of function graphs. The lecture develops through a series of increasingly sophisticated terrain development techniques that utilize procedural noise generators, and collapse the geometric shapes with Stochastic erosion, thermal weathering, coastal erosion, and snow fall. Examples include a dry mountain range, volcano, snowcapped peak, and a coastal cliff. Dax then goes through texturing techniques to create both direct bitmaps for immediate usage, and erosive masks. During the course of these exercises, Dax explains the intricacies of achieving realistic results, and practical techniques such as ad-hoc masking, selective erosion, combining multiple forms of erosion, and cross-breeding filters to create complex, believable effects. Designed for the artist new to World Machine, this lecture provides an invaluable resource from an experienced industry professional.


Duration: 2h 02m

Format: HD 1920x1080

IMAGE GALLERY

  • Introduction to World Machine
  • Introduction to World Machine
  • Introduction to World Machine
  • Introduction to World Machine
  • Introduction to World Machine
  • Introduction to World Machine
  • Introduction to World Machine
  • Introduction to World Machine
  • Introduction to World Machine

Dax Pandhi

Co-Founder of QuadSpinner, Creator of Gaea & GeoGlyph

Dax Pandhi is the co-founder of QuadSpinner, and the creator of Gaea and GeoGlyph. He has worked in the CG industry for over 20 years on a host of AAA games and feature films. The technology he has worked on has been used to make impressively realistic environments for AAA games, including Doom, Call of Duty, Halo, Star Wars Jedi: Fallen Order, and Shadow of War, among many others.


  • "Gearing up for the next big Battlestar Galactica project, 'Blood & Chrome', I went looking for a VUE artist that would help us raise the bar when creating planetary environments. It didn't take long to realize that the best guy on the planet is Dax Pandhi. His understanding of real world environments and terrains blows the doors off of anyone I've ever seen. He is a weapons grade talent."

    - Doug Drexler
    VES, Emmy, and Academy Award winning Visual Effects Artist and CG Supervisor: Battlestar Galactica, Caprica